AI exercise authoring
The instructions worked. The passages still needed work. Building the review loop with pedagogy was part of the product.
I’m Omar. I started out making games. Now I work with pedagogy, design and engineering teams to build AI learning products, and use AI-assisted development to deliver parts of them myself.
Make the intended skill explicit before asking AI for an exercise.
Try the workflow. Recreated interface, synthetic content.
The problems, the decisions and what I owned.
5 projects shown
The instructions worked. The passages still needed work. Building the review loop with pedagogy was part of the product.
The response demonstrates partial inferential competency.
You found a useful clue. Next time, explain how it supports your answer.
Synthetic example · Same mark: 1 / 2From mechanical comments to clearer next steps: prompt changes, expert review and fixes to the feedback pipeline.
Teachers needed to see what each learner was assigned and why. I worked across planning, delivery and reporting.
Two checks can agree on a total and still put the marks against the wrong skill. I built checks for that gap.

Designing and building educational games, hiring an artist and getting the artwork into the playable experience.
Current product stories use descriptive names and recreated visuals with synthetic content. Earlier game imagery comes from my existing public portfolio.
Ask pedagogy what good looks like, engineering what the system can support, and leadership which problem needs solving first.
Write a prompt, build a prototype or map out the workflow so the team has something specific to react to.
Bring examples back to the people who judge the work. A plausible answer or a passing total can still miss the learning goal.
Coordinate the handover, explain the change and investigate what happens when real content and users reach the product.

I started in game development, where an idea had to become something people could actually use and play. At MeeOpp, my work grew from planning and building educational games into broader AI product ownership in 2025.
Today, I work across prompt design, pedagogy validation and AI-assisted development. I’ve hired and supervised a freelance game artist, run squad discussions, and worked directly with leadership on scope and delivery. I’m used to moving between a product conversation and the detail needed to make it work.
AI authoring, learning delivery, reporting and quality safeguards.
Game planning, implementation and freelance artist supervision.
Interactive learning applications, including AR/VR and simulations.
Gameplay systems and interactive prototypes across several studios.
I’d be happy to talk through the work and where I could contribute.